Monday, March 1, 2010

Compare Table Badge ID Ghost Trapper

one of my friends can not access to the wiki site Trapper ghost, so I moved the table to compare this blog, hopefully helping you yuz.

This is compared for All ID badged.
Standard agent
Description
The Standard agent is automatically supplied for players as part of the initial set-up.
Attributes
The Standard agent badge has no attributes.
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Ghost puzzler
Description
The Ghost puzzler badge is rewarded to players that score 2650 points or above in a competitive game of Ghost Puzzlers.
Efficiency bonus
The Ghost puzzler badge gives an anti-burner (efficiency) of -1. It reduces the effect a burner attribute in your set-up has on your bait requirements with 1 bottle.
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Mystic agent
Description
The Mystic agent badge was only available for purchase during Haunted Week III 29 October – 5 November 2009. Agents could purchase this badge in the Office at S.C.O.T.C.H. HQ for £1000.
Mystic bonus
The Mystic agent badge gives a mystic bonus of +1.
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Donator
Description
The Donator badge is a thank-you badge which you receive if you donate between $1.00 and $35.00 (in USD) or 1,400cc and 49,000cc (in Cherry Credits) using any of the available offers.
Power bonus
The Donator badge gives a power bonus of +1.
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Supporter
Description
The Supporter badge is a thank-you badge which you receive if you donate between $49.70 and $50,01 (in USD) or 70,000cc (in Cherry Credits) for the 4000 Nessy's package.
Power bonus
The Supporter badge gives a power bonus of +1.
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Secret agent
Description
The Secret agent badge is a Thank-you badge which is available if you donate between $99.75 and $100.00 (in USD) or 139,900cc and 140,000cc (in Cherry Credits) for one of the 9000 Nessy's packages.
Power bonus
The Secret agent badge gives a power bonus of +1.
Mystic bonus
The Secret agent badge gives a mystic bonus of +3.
Attraction bonus
The Secret agent badge gives an attraction bonus of +1.
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Special agent
Description
The Special agent badge is a limited edition ID card that was only available for purchase for a two-week period, 6 January – 20 January 2009. Agents could purchase this badge in the Office at S.C.O.T.C.H. HQ.
Power bonus
The Special agent badge gives a power bonus of +1.
Mystic bonus
The Special agent badge gives a mystic bonus of +3.
Attraction bonus
The Special agent badge gives an attraction bonus of +1.
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Donator special agent
Description
The Donator special agent badge is a combination badge, combining the limited edition [[Special agent}special agent]] badge that was only available for purchase between 6 January – 20 January 2009, with the donator badge for agents that also donated money to the game. An agent must both have purchased the special agent badge from the Office at S.C.O.T.C.H. HQ and have also donated towards the support and development of Ghost Trappers.
Power bonus
The Donator special agent badge gives a power bonus of +1.
Mystic bonus
The Donator special agent badge gives a mystic bonus of +3.
Attraction bonus
The Donator special agent badge gives an attraction bonus of +1.
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Love agent
Description
The Love agent badge is a limited edition badge which is available around Valentine's Day each year, in conjunction with the purchase of the Little cupid ghost companion.
Power bonus
The Love agent badge gives a power bonus of +1.
Mystic bonus
The Love agent badge gives a mystic bonus of +2.
Attraction bonus
The Love agent badge gives an attraction bonus of +1.
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Cosmic agent
Description
This id card reduces your cool down time by 60 seconds.
Cooldown change
The Cosmic agent badge gives a T/SC bonus of -1.
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Platinum agent
Description
With the Platinum agent badge, you will receive an attraction bonus of +1.
Attraction bonus
The Platinum agent provides an attraction bonus of +1. The attraction bonus increases the chances of attracting rarer ghosts to your trap as long as you use the badge.
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Saturday, February 20, 2010

Regional 1, Best Setup walktrough!

To play with precision and fun we have to determine the proper setup for the alloy traps and magic circle that we have. when we started to play our Ghost Trapper would get confused with what the setup should be used precisely to catching ghosts. S-O-M 3000 armed with White Candle and you could win this game:)

in the game ghost trapper there are many regional, regional and there are locations in every totaling 4 places. alone there are 10 regional maps in Trapper ghost but recently opened 3 regional at the moment:)

in Regional 1 - Dumfries and Galloway we will start hunting ghosts at a location called castle McCloud. ghost in this place is still very weak. so you can get a lot of Experience in order to upgrade your traps.

Start hunting:
to be able to start hunting you can go to the HQ - Bars and buy some bait Jimmy's stalker 10 y.o, you will be provided with the ghost of money as much as 200 pounds Trapper. then buy 20 bottles. After that you can click the button to start the hunt lets catch a ghost. repeat over and over until your Experience continues to increase.

In a limit to how I can change the trap?

  1. At Experience reaches 300 points, you should immediately buy a punch-in-a-box with the price of £ 3,000 to replace the trap SOM 3000.
  2. At Experience reaches 600 points, you have to buy a Piper jukebox with prices £ 5000 to replace the trap Punch-in-a-box.
  3. At Experience reaches 650 points, you have to buy an Ornate Candle with price £ 1,200 to replace the magic cirle: white candles.


Experience continues to increase, if the Experience will have reached 2000 points, you can travel to Loch trool. there you can catch the ghost that is stronger and give more experience than hunting in the Castle McCloud.

4. Experience during 5000 reached Point, you have to buy silver candles at a price £ 6000 to replace the magic circle: White candle.

Experience continues to increase to reach 11,000 points. Experience during 8000 reached the point we can travel to Glenluck Abbey. but with the setup Punch-in-a-box and not yet strong silver candle for hunting there. better to hunt in Loch Experience trool to reach 11,000.

5. At Experience reaches 11,000 points, you have to buy 'Pew Pew' Purple Beams with £ 11,000 price to replace the trap Punch-in-a-box.

keep hunting using traps alloys 'Pew Pew' Purple beams and Silver candle magic circle and continue to collect and 15,000 Experience you can move into the castle McDougan.

6. At the time some 20,000 Point Experience, you have to buy a freezer at a price of £ 44,000 to replace the traps 'Pew Pew' Purple Beams.
7. At the time Experience Point Reached 30.000, you must immediately buy Red candles with £ 50,000 price to replace the Magic Circle: Silver candle.
8. By the time reached 40.000 Experience Points, you have to buy Skeleton coach with price £ 200,000 to replace the Freezer.

by following these guidelines you will not waste much time because it failed to catch a ghost in R1. good hunting and continue to play ghost Trapper:)

hunting using Skeleton Coach + Red candles are the best traps in the Regional 1. so you will get a 95% rate cacth. keep hunting until you reach 80,000 Experience to move to the regional 2 - Border.


Source : My experience and Ghost trapper wiki

Traditional Trap in Ghost trappers


picture above are the various types of traditional traps in the game ghost Trapper. each trap has a statistical mistic raw and different. Traditional traps are superior to the raw larger than the other traps [trap bio, Arcane, hi tech] for other traps will be discussed in other opportunities:)

here must be many who ask, why the picture above is not the same? I was doing in order to distinguish between the traps that I have ever used, traps are not used, and traps that have not been used.
First, that there is no closed with "mask" is a trap that I have ever used before.
second, using "white mask" is a trap that is not used.
The third, which uses "dark mask" is a trap that can not be used right now.

some traps are not used is that it traps traps that are less good or too expensive so I have to "skip" to be more frugal money and can buy the next trap.
and a few traps that use "dark mask" above the trap that can not be used because the money / experience are not yet qualified to use the traps above.

now I use traps: Anti Gravity zone. Hi tech traps are my favorite trap. because the traps of this type are superior in improving the experience.